Moving navmesh without rebuilding it

Hi, in my project, I need to move some big platforms with characters walking on it. I’m using navmesh for pathfinding and movement. When I enable dynamic navmesh generation, it regenerates navmesh but it stops characters from moving during that operation. What I need is more like moving baked navmesh together with my platfroms. Is it possible?

It’s in our backlog, but we currently don’t support navmesh on moving platforms.

Is it possible to use the standard trick of moving everything else? :smiley: Or if it’s possible you could try using navigation-free movement for AI on platforms (so called “straight-line” paths).

Cheers,

–mieszko

Thanks for your quick answer.

Unfortunately, that trick won’t work because there can be several platforms moving in different directions at the same time. So I see that I need to handle simple navigation by myself for now.