how to localize texts by pressing a button
I have localized into different languages. I can open my project using run -Culture command in cmd prompt. Now, I want to do this in Blueprint on pressing a button. Please find the attached pictures for more information.
I tried like this but not working for me. I really dont know where is the problem. Kindly help me :-)
I don't believe we have any dates to provide. It'll be released when it's stable.
You can currently download the 4.8 Preview build from the launcher to test the functionality. I would highly recommend though that you open a clone of your project in 4.8 as once your project is converted to 4.8 it can't be opened by older engine versions and 4.8 is currently considered to unstable for actual development.
You can follow 4.8's release history and projections on our forums here: https://forums.unrealengine.com/showthread.php?69139-Unreal-Engine-4-8-Preview
answered May 13 '15 at 02:52 PM
I'm not exactly sure what you're trying do. Are you trying to allow the user to change their current locale (between Spanish and Swedish in this case)?
You can do this in code quite easily, but I don't believe the internationalization systems have been exposed to blueprints unfortunately. It was added to our list of todos recently.
If you have access to code then you're looking for FInternationalization::SetCurrentCulture();
You can also swap between locale using the in-game console. Unfortunately, this is broken in previous versions of the engine (easy fix if you have access to code CL# 2532878), otherwise this is fixed in 4.8.
On the console do CULTURE=ko
answered May 13 '15 at 02:10 PM
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