Shadow stop casting from big particles (clouds)

I couldn’t find anything about this in the documentation. When my clouds are too big they stop casting shadows. Is there a setting somewhere i’m missing ?

In the gif you can clearly see the shadow disappearing :


Thanks in advance for your help !

Forgot to add that i’m using UE4.7

You need to increase the size of your bounds to match the size of your particle. The shadowing is done based on the bounds of your effect.