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Why won't my static lights render properly on Android?

Hello, I am having issues with lighting on Android platforms. On my NVIDIA SHIELD, the lighting works fine, but static meshes are rendered pitch-black regardless of settings. Also, via testing with the Samsung Galaxy S2 (Sprint, Epic 4G) and LG Optimus M, the lights will not render at all! Am I missing something?

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asked Apr 01 '14 at 06:52 AM in Bug Reports

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Hi, do you have Mobile HDR in the edit->Project Settings-> Rendering checked?

Another catch, you have to click on set as default otherwise it won't be written into the ProjectRoot/Config/DefaultEngine.ini

if you just check and uncheck it, it appears to be changed but in the file nothing happens....

Thats how my DefaultEngine.ini looks now:

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answered Apr 01 '14 at 08:53 AM

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