Is it possible to run a game client with a mix of cooked/uncooked maps?

I am trying to do something similar to what I have done in UE3 with dynamically loading and saving sub-levels on a deployed product. From what I understand, it is now only possible to run a game client with cooked content. In my previous products in UE3, I could cook all of the content except what would be saved/loaded dynamically to have a mix of cooked and uncooked maps. I have tried the same thing with UE4 and I can’t find a way to load an uncooked map with a packaged product. When cooking, I am keeping the files separated.

If this in no longer possible with UE4, is there any way to build and run a game client without cooking?

Hey cavably,

This feature was added in engine version 4.8, which you can see within our ‘Cooking’ section for the Release notes on our Documentation.

4.8 Release Notes

Let me know if you are still having this issue with engine version 4.9.2 if you are able to test, and I will assist you.

Thank you,

Thanks for the reply. I should have closed this earlier as it started working when I updated to 4.8.