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[Networking] IfOwner?

I want to do something on a PlayerController if it's being run on the owning client. (Send the mouse coordinates to the server)

Is there a way to check if it's being run by the owner?

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asked Apr 01 '14 at 08:46 AM in Blueprint Scripting

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Acren
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2 answers: sort voted first

I found out you can do this in a PlayerController Blueprint with the Is Local Player Controller node.

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answered Apr 04 '14 at 06:45 AM

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Acren
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One way to check if your machine owns the PlayerController is to do a Cast(PlayerController->Player).

If that returns a valid ULocalPlayer, then that PlayerController is local to (and owned by) that machine.

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answered Apr 02 '14 at 09:32 PM

avatar image Acren Apr 04 '14 at 06:43 AM

I would do this if I was working with code but my controller is in blueprint for now. Thanks anyway for the reply.

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