3D Widget Custom Shape
I have been toying with 3D widgets, and there's one thing that is has been nagging me: all of them are flat rectangles. Since widget component is a 3D object, there must be some way to use it as a texture on a custom mesh. How can I do this?
I've looked at a possibility of using render to texture, but I don't think cameras in UE4 have culling masks, so I cannot render ONLY the widget with a given camera, which means that this approach won't work.
So, my question is: how do I use a widget as a texture on a custom mesh?
asked May 13 '15 at 11:27 PM in Rendering
Try UWidgetComponent::GetUsedMaterials(). Take that material and apply to your meshes
answered Oct 25 '18 at 12:04 PM
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