How do i use my game dll and use it in the editor?

Hello, i need to send my project to a sound designer contractor, so he can integrate the sounds directly in the project to test and tweak them, but i don’t want to send my source code, so how can i use my game dll and use it on the editor? Thank you.

Any idea on how to do this?

I would think they’d just need your UProject file (and data), and the files in your Binaries/Win64(or whatever platform)/ folder. If they have those then they shouldn’t need the source at all.

So if i have a fresh pre compiled editor installed, all i have to do is copy the dll to the Binaries/Win64 folder of the engine, but where do i put the UProject?

Your UProject should be at the root directory of your project folders, then the binaries and such below that. See below (ignore the whitespace, that’s just sensitive stuff I erased out). You may not need some of those directories (specifically Intermediate and Source), if the person isn’t touching the source code.

54379-projstructure.png

That screenshot is from the engine’s folder (C:\Program Files\Unreal Engine\4.8\Engine, for example) right? With this my dll will be on the same folder as UE4Editor.exe.

No, that screenshot is from the project folder. You shouldn’t have to touch your C:\Program Files\Unreal Engine\4.x\ folder. The editor should automatically try and use the binaries in your project folder, if they’re there.