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Text updates but ProgressBar doesn't?


I'm having some issues while setting up a widget for my HUD. For testing purposes, I set both a Health text and a Progress Bar as this:

ui setup

And set the text update as: text update

And the progress bar update as: alt text

The text is always updated, no issues there. But the progress bar randomly (?!) stops updating, based on respawn. So, sometimes it works, sometimes not. When you respawn and it's empty (aka: not working), it never gets updated. When you respawn and it's full (aka: working), it updates correctly.

Any idea of what could be going on?

Thanks in advance! :)

EDIT: Editing to add example of what happens when it's working and when it isn't:

Working: alt text

Not Working: alt text

Product Version: UE 4.7
2.png (76.4 kB)
3.jpg (103.3 kB)
work.png (145.6 kB)
dontwork.png (137.7 kB)
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asked May 14 '15 at 04:44 AM in Blueprint Scripting

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avatar image Zoc May 14 '15 at 08:10 AM

I just solved it. I had a blueprint with the same name as the player class in C++ and this was causing the issue! Thank you @Narghile for your idea, it helped me to track down the issue! Cheers!

avatar image Narghile May 14 '15 at 08:35 AM

NP, happy to help


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Have you put a print string off cast failed to see if that lines up?

You can remove clamp, it will never above 1 or below 0.


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answered May 14 '15 at 05:23 AM

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