How to stop "Death Animation"?
I'm using "Anim Starter Pack". I am calling death animation on collision. And successfully implemented it.
But I want to stop animation when character falls on ground. It's keep repeating in a loop because I'm using a bool variable, if value is true -> Call "Death Animation".
I don't want player to get up. How can I implement it? And I don't want to call "Pause Game Function" because after 2 or 3 seconds I want to show result on screen.
asked May 14 '15 at 04:46 AM in Blueprint Scripting
just use play aimation from skeletal mesh it gonna override your animation to single node animation
answered May 14 '15 at 09:28 AM
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