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How to stop "Death Animation"?

I'm using "Anim Starter Pack". I am calling death animation on collision. And successfully implemented it.

But I want to stop animation when character falls on ground. It's keep repeating in a loop because I'm using a bool variable, if value is true -> Call "Death Animation".

I don't want player to get up. How can I implement it? And I don't want to call "Pause Game Function" because after 2 or 3 seconds I want to show result on screen.

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asked May 14 '15 at 04:46 AM in Blueprint Scripting

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just use play aimation from skeletal mesh it gonna override your animation to single node animation

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answered May 14 '15 at 09:28 AM

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avatar image yogesh_gamer May 14 '15 at 10:14 AM

Sorry. I can't find this option. Can you please temme in detail?

avatar image yogesh_gamer May 14 '15 at 10:23 AM

Found the solution. I just select the "Play_Death" in states and there was an option to untick "Loop Animation". ;)

avatar image vctr Dec 27 '15 at 02:35 PM

yes, it's right way. there is a screenshot of this alt text

avatar image mirsabayu May 14 '15 at 11:09 AM

if you use my solution. you play that in event graph or code. just grab the skeletal mesh. and play animation. choose the "death" animation. and it would play the dead animation and after it finish. it would stay at the end pose.

avatar image yogesh_gamer May 14 '15 at 12:01 PM

To be honest I can't understand what you are saying. I'm new to game engine. I don't know much. :(

If you could show me via blueprint, some kind of video or just step by step info then maybe I can understand.

avatar image NP96VH Jul 07 '15 at 08:00 PM

Use Delay and Stop function in Blueprint, those can help you!

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