I’m using “Anim Starter Pack”. I am calling death animation on collision. And successfully implemented it.
But I want to stop animation when character falls on ground. It’s keep repeating in a loop because I’m using a bool variable, if value is true → Call “Death Animation”.
I don’t want player to get up. How can I implement it? And I don’t want to call “Pause Game Function” because after 2 or 3 seconds I want to show result on screen.
if you use my solution. you play that in event graph or code. just grab the skeletal mesh. and play animation. choose the “death” animation. and it would play the dead animation and after it finish. it would stay at the end pose.