UE4 Editor for Linux build fail

I’m running Ubuntu Linux 15.04,
EDIT: I run clang 3.5.2, and A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums says that is it a known issue but provides no information on how to troubleshoot it.
and I was following the linux compilation instructions.
I started building the editor as in A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
But, the build failed and I got the following error.

bash "/home//UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development  
Building UE4Editor...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
/bin/sh  -c '/bin/sh "/home//UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/FixDependencies.sh" && touch "/home//UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/UE4Editor.link"'
Performing 146 actions (2 in parallel)
[1/146] Compile Module.UnrealEd.16_of_18.cpp
In file included from /home//UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/UnrealEd/Module.UnrealEd.16_of_18.cpp:20:
/home//UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp:359:25: error: equality comparison result unused [-Werror,-Wunused-comparison]
                BuildGameBeforeLaunch == EPlayOnBuildMode::PlayOnBuild_Never;
                ~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home//UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp:359:25: note: use '=' to turn this equality comparison into an assignment
                BuildGameBeforeLaunch == EPlayOnBuildMode::PlayOnBuild_Never;
                                      ^~
                                      =
1 error generated.
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: /home//UnrealEngine/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so
Total build time: 31.89 seconds
Makefile:171: recipe for target 'UE4Editor' failed
make: *** [UE4Editor] Error 5

Please Help!

Hey -

Were you building the 4.8 branch from github or the 4.8Preview tag? If you were building from the tag, were you building preview 1 or preview 2? At what point in the build process did the failure occur (running Setup.sh, running GenerateProjectFiles.sh, etc.)? Do you have the same error when building other versions of the engine?

Cheers

Hey -

We’ve not heard back from you in a few days. I am marking this post as resolved for tracking purposes. Let us know if you’re still having problems with installing the engine on your machine and we will continue to investigate.

Cheers

Ok I tried again, but I didn’t clone. I downloaded the zip file.
The build worked, but UE4Editor crashed.
The thing was that, I had an unsupported graphics card.
Sorry for wasting your time!