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Multiple Players In Scene

Hey all,

I'm looking for a bit of information on handling multiple players in a game.

For us we need to have more than one player on the screen (I can spawn one in my PlayerController using CreatePlayer()).

Is there a way to switch control over to this other player?

Also is there a way for the player to "see" the player 2 so that I can call functionality on it? Maybe creating the second player a different way and assigning it to a variable?

Thanks,

-Stackray.

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asked May 14 '15 at 06:30 AM in C++ Programming

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Stackray
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1 answer: sort voted first

Found my solution.

I'm using a TActorIterator to find all the pawns in the scene and adding them to an array, then using the PlayerController Possess function to take control of the other player

Here is a sample of my code:

 UPlayer* playerTwo = GetWorld()->GetGameViewport()->CreatePlayer(1, something, true);
 
 TActorIterator<APawn> Itr = TActorIterator<APawn>(GetWorld());
         
 while (Itr)
 {
     playerArray.Add(*Itr);
     ++Itr;
 }
 
 for (int i = 0; i <= playerArray.Num() - 1; ++i)
 {
     GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, playerArray[i]->GetName());
 }
 
 Possess(playerArray[1]);

  1. I create a new player in the scene.

  2. Create the ActorIterator

  3. Find all Pawns in the scene.

  4. The for loop is just so I can see that I have more than one player.

  5. Possess the other player character.

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answered May 14 '15 at 06:57 AM

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Stackray
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