[4.7.6] Blueprint functions don't update after compiling
This looks like a bug to me: I have a function library. After changing something in it, and then compiling the code, the function doesn't update in the blueprint editor until I restart Unreal Editor completely.
UPDATE: I seem to be able to work around it by building solution from Visual Studio. However that workaround works ONLY for internal logic. Changing input and output parameters still requires an editor restart.
Thank you for bringing this issue to our attention, however there is already a report in place for this particular problem. For your reference the bug number is UE-7646. I hope we can get this fixed for you as soon as possible but for now, restarting the editor would be the best workaround.
Have a nice day,
answered May 14 '15 at 06:03 PM
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