Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to destroy static mesh inside blueprint?

I want to destroy "Static Mesh" when my character overlap/hit them. I can do this simply. But in blueprint I can't understand. I know there are some bugs in destruction on blueprints. But as I'm beginner maybe I'm doing something wrong.

Here what I did:

Step 1: Duplicate the SM_Rock. Set collision to 26DOP. Step 2: Made it destructible (DM). Applied Fracture thing. Step 3: Create BP based on DM. Step 4: Tick "Simulation Generate Tick Events".

Whenever I tick "Simulate Physics" rocks doesn't appear at all. When I untick rock appears but they destroy automatically as I can't untick "Start Awake" option without "Simulate Physics" option.

How to solve this problem?

Product Version: Not Selected
more ▼

asked May 14 '15 at 10:58 AM in Blueprint Scripting

avatar image

75 22 19 24

avatar image Azarus May 14 '15 at 11:04 AM

Apply some damage to it.

avatar image yogesh_gamer May 14 '15 at 11:11 AM

But how? Rock doesn't appear at all when I tick "Simulate Physics". How can I apply damage?

avatar image Gunnar0 May 14 '15 at 11:29 AM

"Hit event" connected to "destroy actor"

avatar image yogesh_gamer May 14 '15 at 11:32 AM

No no. This is not what I want. I want to explode rock. I know I can use "Destroy Actor" but I want to explode it in pieces.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Apply damage to the destructible mesh.

http://img.ctrlv.in/img/15/05/14/5554942eb5b0d.png http://img.ctrlv.in/img/15/05/14/5554948f146e5.png http://img.ctrlv.in/img/15/05/14/555494b76825a.png

If you want it to explode (rip apart) then spawn a RadialForce Actor

more ▼

answered May 14 '15 at 12:26 PM

avatar image

1.9k 61 52 191

avatar image yogesh_gamer May 15 '15 at 04:43 AM

Thanks adding "Box Collision" works. But what was the problem with rock? Can't I directly fire overlap event with rock?

avatar image yogesh_gamer May 15 '15 at 05:00 AM

Ok got it. Just set the collision "Overlap Only Pawn" and when overlap I destroy the rock without Box Collision. :) Thanks Man. :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question