How to destroy static mesh inside blueprint?
I want to destroy "Static Mesh" when my character overlap/hit them. I can do this simply. But in blueprint I can't understand. I know there are some bugs in destruction on blueprints. But as I'm beginner maybe I'm doing something wrong.
Here what I did:
Step 1: Duplicate the SM_Rock. Set collision to 26DOP. Step 2: Made it destructible (DM). Applied Fracture thing. Step 3: Create BP based on DM. Step 4: Tick "Simulation Generate Tick Events".
Whenever I tick "Simulate Physics" rocks doesn't appear at all. When I untick rock appears but they destroy automatically as I can't untick "Start Awake" option without "Simulate Physics" option.
How to solve this problem?
asked May 14 '15 at 10:58 AM in Blueprint Scripting
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