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How to destroy static mesh inside blueprint?

I want to destroy "Static Mesh" when my character overlap/hit them. I can do this simply. But in blueprint I can't understand. I know there are some bugs in destruction on blueprints. But as I'm beginner maybe I'm doing something wrong.

Here what I did:

Step 1: Duplicate the SM_Rock. Set collision to 26DOP. Step 2: Made it destructible (DM). Applied Fracture thing. Step 3: Create BP based on DM. Step 4: Tick "Simulation Generate Tick Events".

Whenever I tick "Simulate Physics" rocks doesn't appear at all. When I untick rock appears but they destroy automatically as I can't untick "Start Awake" option without "Simulate Physics" option.

How to solve this problem?

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asked May 14 '15 at 10:58 AM in Blueprint Scripting

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yogesh_gamer
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avatar image Azarus May 14 '15 at 11:04 AM

Apply some damage to it.

avatar image yogesh_gamer May 14 '15 at 11:11 AM

But how? Rock doesn't appear at all when I tick "Simulate Physics". How can I apply damage?

avatar image Gunnar0 May 14 '15 at 11:29 AM

"Hit event" connected to "destroy actor"

avatar image yogesh_gamer May 14 '15 at 11:32 AM

No no. This is not what I want. I want to explode rock. I know I can use "Destroy Actor" but I want to explode it in pieces.

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1 answer: sort voted first

Apply damage to the destructible mesh.

http://img.ctrlv.in/img/15/05/14/5554942eb5b0d.png http://img.ctrlv.in/img/15/05/14/5554948f146e5.png http://img.ctrlv.in/img/15/05/14/555494b76825a.png

If you want it to explode (rip apart) then spawn a RadialForce Actor

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answered May 14 '15 at 12:26 PM

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Azarus
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avatar image yogesh_gamer May 15 '15 at 04:43 AM

Thanks adding "Box Collision" works. But what was the problem with rock? Can't I directly fire overlap event with rock?

avatar image yogesh_gamer May 15 '15 at 05:00 AM

Ok got it. Just set the collision "Overlap Only Pawn" and when overlap I destroy the rock without Box Collision. :) Thanks Man. :)

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