Timeline not reversing on EndOverlap

Hi there! When I enter my trigger it plays the Timeline_0 correctly, but when I leave the Overlap area it does not reverse the animation. Tried with both Reverse and Reverse from End. Any idea what my mistake is?

EDIT: The Timeline displays that it’s reversing the animation (100% 0.5 sec) but the animation is not reversed.

Howdy!

Can you post a picture of your timeline and your movement keys inside the level, this will help us see what’s going on? Are you missing an end key perhaps?

-W

2918-button.png

I tried turning both on and off the ‘‘Use last Keyframe?’’.

It translates to -0.5 from 1 and does not reverse it.
Could it be the Set Relative Location?
I’m moving on top of the button, this triggers a Timeline that makes it look like the button is being pushed down, when the button is released I want it to reverse the animation. I use a box as the trigger volume with overlap. It all plays one way but not reverse.

I found the issue! I had the '‘Trigger Overlap Event’'¨on the mesh of the button AND on the trigger volume around it. This seemed to bug the reverse replay.

Thanks for posting the image. In which direction are you trying to move your Static Mesh (looks like down on the Z and back up). On your second keyframe, try setting it to something like (0.5, -20 as 1 might be too minimal to notice a difference).

Also, take a look [HERE][1] as you may want to add reference to your Static Mesh’s default location and move to/from it as seen in the Door Tutorial Example. Making those alterations, I didn’t have an issue with the following setup and having a chair move up/down when triggering my timeline.

Hope that this helps!

-W

Oh! lol… disregard my comments then! Glad you solved the issue, couldn’t tell what exactly was going on from the first two screens.

-W

Thanks for this Wess. This improved the overall quality of the Blueprint and helped a lot!