Hi Guys,
Deployment to iOS is still broken for me. Works fine on 4.7.6. Currently on OSX 10.10.3. Getting this:
LogPlayLevel: CommandUtils.Run: Run: Took 11.296404s to run UE4Editor, ExitCode=139
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile /Users/Shared/UnrealEngine/4.8/Engine/Programs/AutomationTool/Saved/Cook.txt /Users/thomasmayer/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.8.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile /Users/Shared/UnrealEngine/4.8/Engine/Programs/AutomationTool/Saved/Cook.txt
LogPlayLevel: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: BUILD FAILED: Failed while running Cook for /Users/thomasmayer/Documents/Unreal Projects/TestiOS/TestiOS.uproject; see log /Users/thomasmayer/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.8.txt
LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunCommandlet (System.String ProjectName, System.String UE4Exe, System.String Commandlet, System.String Parameters) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.CookCommandlet (System.String ProjectName, System.String UE4Exe, System.String[] Maps, System.String[] Dirs, System.String InternationalizationPreset, System.String[] Cultures, System.String TargetPlatform, System.String Parameters) [0x00000] in :0
LogPlayLevel: at Project.Cook (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for /Users/thomasmayer/Documents/Unreal Projects/TestiOS/TestiOS.uproject; see log /Users/thomasmayer/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.8.txt
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 10.894131
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Cook Failure
Steps to reproduce:
- Open 4.8 P2 on OSX
- Create new scalable 2d/3d mobile project
- Make sure you are set up to deploy to an iDevice
- Select your device in the launch dropdown in the toolbar to deploy.
- Note the unknown cook error
Tommy.