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[4.8 P2] iOS cook fails when launching

Hi Guys,

Deployment to iOS is still broken for me. Works fine on 4.7.6. Currently on OSX 10.10.3. Getting this:

 LogPlayLevel: CommandUtils.Run: Run: Took 11.296404s to run UE4Editor, ExitCode=139
 LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile /Users/Shared/UnrealEngine/4.8/Engine/Programs/AutomationTool/Saved/Cook.txt /Users/thomasmayer/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.8.txt
 LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile /Users/Shared/UnrealEngine/4.8/Engine/Programs/AutomationTool/Saved/Cook.txt
 LogPlayLevel: Project.Cook: Cook failed. Deleting cooked data.
 LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
 LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
 LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: BUILD FAILED: Failed while running Cook for /Users/thomasmayer/Documents/Unreal Projects/TestiOS/TestiOS.uproject; see log /Users/thomasmayer/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.8.txt
 LogPlayLevel: Stacktrace:   at AutomationTool.CommandUtils.RunCommandlet (System.String ProjectName, System.String UE4Exe, System.String Commandlet, System.String Parameters) [0x00000] in :0
 LogPlayLevel:   at AutomationTool.CommandUtils.CookCommandlet (System.String ProjectName, System.String UE4Exe, System.String[] Maps, System.String[] Dirs, System.String InternationalizationPreset, System.String[] Cultures, System.String TargetPlatform, System.String Parameters) [0x00000] in :0
 LogPlayLevel:   at Project.Cook (AutomationTool.ProjectParams Params) [0x00000] in :0
 LogPlayLevel: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for /Users/thomasmayer/Documents/Unreal Projects/TestiOS/TestiOS.uproject; see log /Users/thomasmayer/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.8.txt
 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=25
 LogPlayLevel: Domain_ProcessExit
 LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 10.894131
 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults:Error: Error Launch failed! Unknown Cook Failure

Steps to reproduce:

  • Open 4.8 P2 on OSX

  • Create new scalable 2d/3d mobile project

  • Make sure you are set up to deploy to an iDevice

  • Select your device in the launch dropdown in the toolbar to deploy.

  • Note the unknown cook error

Tommy.

Product Version: UE 4.8 Preview
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asked May 14 '15 at 11:42 AM in Bug Reports

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TommyBear
399 19 31 239

avatar image Ravlek STAFF May 15 '15 at 02:38 PM

Could you provide the whole log for your failure? While we have reproduced a failure here locally, there isn't enough information in the above log to determine if it is the same failure or a different one.

-Pete

avatar image TommyBear May 16 '15 at 01:32 AM

Hi Pete! Not a problem. Here it is. Sensitive info is marked out with XXXXXXX.

Tommy.link text

editorlog.txt (86.1 kB)
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1 answer: sort voted first

Howdy TommyBear,

Thank you for reporting the error that you have been seeing. I have tested this issue internally and have been able to replicate this issue with ease. I have also tested this issue on our internal build and it is still occurring. I have written a bug report and have entered Jira UE-15659 into our bug database so that the issue may be addressed in a future release. At this time, I am unsure as to when this issue will be release but I will be sure to keep you posted when I know more.

Thanks and have a great day!

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answered May 15 '15 at 02:04 PM

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[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 76

avatar image TommyBear May 16 '15 at 01:08 AM

Awesome! Thank you very much Sean!

avatar image TommyBear May 16 '15 at 01:36 AM

OK, turns out that if you quit the editor and load back up, the problem goes away. This is at least a workaround :)

Tommy.

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