[UMG][4.7] How to remove it after executing an animation

I’ve noticed that in the Widget blueprint i can’t add the DELAY function, so I need something that checks if the animaion ended and then remove from parent, what can I do?

I forgot to say, when I press a button, it executes the animation and then it is suppose to close…

Nevermind, I figured out! You just need to add a “On Animation Finished” and then the “Remove from Parent”