Communicate between two level blueprint
The level in our game is quite big and it contains many sub-levels. The persistent level and each sub-level will have its own level blueprint. Now we want to communicate between different level blueprints and did not find a way to do this. Is there any existing way to do that?
I searched the forum and the answerhud but only got the answer for how to communicate between level blueprint and class blueprint.
Thank you for your help in advance!
asked May 14 '15 at 02:21 PM in Blueprint Scripting
I don't know is this is exactly what you are looking for but, you can store some variables in your game instance to use them between levels. This tutorial series was useful to me : https://www.youtube.com/playlist?list=PL3hM7_RDaHMynZhN3eXYEguGJoxlUTpDf
Hope it help
answered May 14 '15 at 03:02 PM
anouther option is storing values in the character blueprint possibly in a trigger system i.e. a bool value of has xboss been killed. that way if the player comes back the boss room is already open. this may be constrained by your type of game however. ie multi player games this might be more tricky.
answered May 15 '15 at 09:31 AM
use game instance
answered Dec 22 '16 at 02:33 AM
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