Inverting controls in the Editor
Hi. I was wondering if someone from Epic could clarify if there is any chance to see an option for inverting the y axis for the mouse in the editor (fly mode) and zooming with the RMB in maya mode.
I have seen in another post that an option will be included to invert the panning behavior in maya mode but there have been no responses in other threads on this topic.
If these options are not likely then I will at least know that I have to reprogram myself from my y axis inverting habit.
By the way I'm really enjoying using the engine despite the navigation scrambling my brain a bit.
Thanks for any help
asked Apr 01 '14 at 10:14 AM in Using UE4
The answer you are looking for... Go into the blueprint editor, find the control you want to invert on your character... say for example "Mouse Axis Y" Or "Controller Axis X" (It may be named something different depending on your naming system...
You will see an node linked from the controller, to the character being controlled by this axis... Usually it says "Axis Value" and is linked to a value in the character input. What you need to do, is insert a float*float node in between these two and make the number -1.
Now the reason for this, is because the mouse axis are each numbers. A number multiplied by 1 remains the same number, unless you multiply it by -1 then it becomes inverted. So when you multiply the axis(which is a float) using a float*float node by -1, you effectively invert the mouse axis.
Thank you for submitting this feedback. We have heard this request before and I can tell you that an issue for this has been brought up with our developers and is under review for implementation. Of course, we cannot promise anything but will do our best to accommodate the request.
Any other feedback and suggestions you may have, you may also want to post HERE as we have a dedicated place on the forums which we read regularly!
Please fix - just learning and I can'y unlearn 20 years of inverted mouse in first person shooters. Unreal tournament made me like this - its unbelievable the unreal engine only has the option to invert mouse when launching the game to test but not in the editor. This is seriously unbelievable. The people behind this cannot ALL be non-invert mouse people?? Please fix...
answered Apr 27 '15 at 12:26 PM
Having this option would be much appreciated, as for some of us, navigation is close to impossible without it.
While realizing it's probably not high on the list of priorities, it should on the other hand it be relatively easy to implement?
Just seems like an unnecessary obstacle, as it's something that greatly hinders some people from using the tools.
For some (like myself), this might even be the only issue that's keeping them from using the engine, which is unfortunate.
answered May 21 '16 at 01:13 PM
It seems there is finally a solution for this. Here it is for v4.17
Edit menu > Editor Preferences > Level Editor > Viewports
Invert Y can be seen for three cases:
...And for those of us new to the editor...
answered Nov 16 '15 at 08:37 PM
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