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Regarding SceneTexture:PostProcessInput1+


I was wondering if I could enable PostProcessInput1-6 ?

In Scene Texture node it says that they are not used but, I need to use at least one more for having a different post process effect on actors with buffer on.

Currently if I revert back PostProcessInput1 to 0, it works but mesh goes to black if I do.

Any help is appreciated. =)

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Product Version: UE 4.7
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asked May 14 '15 at 04:42 PM in Rendering

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