How do I get a skeletal mesh to pitch with camera?
I have a pair of hands which lift up an object into the field of view of the camera, but when I look up or down (change the pitch of the camera view) the mesh doesn't move with it. I want the mesh to change pitch at the same time keeping the hands in the right relative position to the camera view.
asked May 14 '15 at 05:32 PM in Blueprint Scripting
Do you have the use controller rotation pitch option checked in your character blueprint?
answered May 14 '15 at 08:18 PM
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