I’m having problem with my grass patch. The textures work perfectly inside 3ds max. However, it’s completely messed up inside the engine.
This is inside max -
This is inside UE4
I’m having problem with my grass patch. The textures work perfectly inside 3ds max. However, it’s completely messed up inside the engine.
This is inside max -
This is inside UE4
I have exactly the same issue. Did you found the solution?
When modifying the grass planes, I had preserve UV turned on. Basically, I went back into max and redid the UVs from scratch with it turned off. That’s the only way I was able to fix it. Nothing inside UE4 was able to address the issue for me.
I see… Also for me the issue was from Max side.
For some reason my max scene was bugged, and whatever I did, any object that I exported from there had meshed up UVs in Unreal. After creating a new scene, and importing everything from FBX, everything was fine.
Weird things… thanks for the quick reply!