Collide between skeleton mesh and static mesh? (is it possible?)
I want to set a collision on the skeleton mesh.
I using for tests third person template. I'm trying to replace a character capsule collision to collision from physics assets. First I inherited from a pawn instead of the character to get rid of the capsule, and created physics assets. But the skeleton mesh collide only if the other object enabled physics simulation. How to solve ? This problem had something to do with movement component ?
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