Crash on multiple clients?

Hey, for some reason I get this error when I try to run game with 2 players. There are two playerstart objects in scene, and there is a mode blueprint of current game mode that’s connected to player blueprint. first client spawns, and second client enters with a black screen. A few seconds later, both clients crash and I receive this error:

Hi tyridge77,

I haven’t been able to reproduce this crash in 4.7.6. Do you get same crash in a new project, or only your own project? Can you give me steps you take to reproduce it? Also, please and attach crash log here. You can find it in project folder in Saved/Logs. Thanks!

Hi tyridge77,

We haven’t heard back from you in a while, so I’m resolving this post for tracking purposes. Please feel free to respond with information I requested and we can keep looking into crash. Thanks!

Sorry, I started my project over from scratch and it resolved bug. Not sure what was happening but it’s occuring no longer.

Glad that it’s not a problem anymore! Please let us know if problem recurs at a later date.