I’ve been looking through the code of the shooter game to create my own AI bots. After several hours of searching I’ve found that it uses a Behavior Tree and Blackboards also with some blue prints to run the methods.
Could someone show an example in only c++ of a task that would run a method every tick as the example was very unclear in how it works, especially with the use of blueprints?
Just for more information I’ve already made AI in UE3 so I understand about the method Tick() and navigation paths etc.