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Is Standalone/Packaged game losing phsyic asset collisions a bug?

Hey guys,

I also have a forum post based on this here.

I was wondering if anyone has run into the problem where in stand alone and packaged builds collisions on physic assets stop working.

I currently have a skeletal mesh with a custom collision channel on it and am firing a projectile into it. The projectile causes and OnHit event while playing in editor but not in a stand alone game.

I have tested the custom collision channel with a standard static mesh component (a cube mesh) and it generates the hit event like normal.

It would be great if anyone has run into this and has a fix or if anyone has any ideas on how to fix it.

Thanks!

Product Version: UE 4.7
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asked May 15 '15 at 01:22 AM in Blueprint Scripting

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Ategig
154 6 17 19

avatar image Ategig May 18 '15 at 04:12 AM

I just tested printing the collision profile for the skeletal mesh every 3 seconds. It turns out that the collision profile changes back to "charactermesh" in a packaged build and not my custom profile which prints in play in editor.

avatar image Ineni.Realtime May 20 '15 at 02:17 AM

I'm having this issue too, this seems like some fairly core functionality to be bugged out...

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