Root motion moves in opposite direction of intended
So, I have a creature (non-bipedal, but with a Character parent; this is kind of a follow-up to this question), and I want it to walk forward.
The problem is that when I turn on root motion, the creature moves backwards instead of forward. Before turning on root motion, the creature does the expected movement, "snapping" back to its original position each time. After turning on root motion (using Ref Pose as Root Motion Root Lock), the creature moves in the same direction, only backwards.
No root motion
Root Motion Root Lock = Ref Pose
When I select "Show Reference Pose", the reference pose is facing the wrong direction (same as in the second picture above). I tried rotating the skeleton's root bone 180° in the skeleton tab, which made the animation look correct in the animation tab, but the reference pose and Graph tab still showed up backwards.
I have tried switching "Root Motion Root Lock" to Anim First Frame, but for whatever reason, an Idle animation (which I plan on using in a blend space once this is figured out) is far below the proper placement at this setting.
Idle Animation [Pic1: Ref Pose] [Pic2: First Frame]
I can only imagine this has something to do with me having import settings trouble or something wrong with my model (I'm using Blender), but it's hard to say. Any thoughts?
asked May 15 '15 at 02:31 AM in Using UE4
It sounds like you'll need to reimport the skeletal mesh with proper facing direction and update the reference pose when doing so.
answered Jul 08 '15 at 02:22 PM
I had this root bone fight a couple months ago. The fix ended up being that the root bone can't be grouped in any sort of hierarchy in the 3d package. The bones must exist only the the main scene with no grouping whatsoever. Let me know if that helps!
answered Dec 11 '15 at 03:39 PM
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