Is there any documentation on how to add a function of OpenGL?
I need to use glMultiDrawElements and I can't find it. Is it possible I could add it myself? Is there any help to this task?
asked May 15 '15 at 05:21 AM in C++ Programming
In this context, please consider the following.
In Unreal Engine 4 rendering is handled it through the Engine framework, where OpenGL or DirectX calls are handled.
Ability to customize low-level behavior of this kind implies modifying the Engine itself, which, in turn, requires the need to study some additional aspects.
Please note that Unreal Engine 4 is created with respect to multi-platform development. Thus, customizing this behavior may be considered in separate cases, for example when you need to optimize a game for a particular platform.
This way, I suggest using the Engine framework.
Hope this helped!
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