Obtaining Material Reference and Changing its Parameters
I've created a material in the blueprints and I am trying to pass some parameters to it (RenderTarget textures to be more precise). Every time I try using
th game crashes. Am I doing something wrong? Maybe I forgot something along the way? Also, as a workaround, could I apply the material on a mesh, put the mesh in the scene, and just get the material from it? Don't know how correct this "hack" is. Any advice would be welcomed!
asked May 15 '15 at 06:58 AM in Rendering
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