Hello everyone?
I have seen lots of questions similar to this where people are asking whether the particles should face or face away from the camera. I tried both methods and I didn’t get the results I am looking for.
I am trying to get the following results;
When I shoot at something I want the bullet effect “particles” show from the correct direction “Which isn’t always facing the camera” Since I am using it in a 3rd person shooter where sometimes the camera is higher or lower than the character itself.