Using an existing character node

I’ve created a new Character Blueprint (based on FirstPersonCharacter example) and selected it as Default Pawn Class in my game mode. This Character needs a reference to another Blueprint node in my level, so I have to insert it into the level and set the reference. The problem now is, that when I start the game a new Character get created which does not have the reference set. How can I make my game/level use the existing character node instead of creating a new one automatically?

Ok I found another way to reference the blueprint by using Get All Actors Of Class.