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Slowly decrease the text visibility

Hello everyone, I´m using UE4 for architecture purposes, so I create a famous house, and my idea was to create a text, as you can see in the image, and when the player collide a trigger box, make it disappear. Thats not difficult, but I would like to make it slowly disappear, like vanishing.

I tried to use a timeline, and a "toggle visibility", but I´m not sure how to use the timeline in this case, or even if is the way to solve this problem at all.

Any help?

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asked May 15 '15 at 10:51 AM in Blueprint Scripting

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change the Alpha of the text, it should fade away to nothing, then remove it.

function is called "Set Text Render Color" feed the value from "Make Color"

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answered Aug 14 '15 at 04:44 AM

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There is at least 3 ways (without C++).

1 - use 3d Widget which allows you to animate it. https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/index.html

2 - use translucent material with scalar parameter for Text Render component. There is default material in Engine Content folder named DefaultTextMaterialTranslucent. Make a copy of it and use as material for Text Render. alt text

3 - use Set Text Render Color. This will require the same tranclucent material from 2. alt text

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answered Aug 14 '15 at 06:58 AM

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