Hello everyone, I´m using UE4 for architecture purposes, so I create a famous house, and my idea was to create a text, as you can see in the image, and when the player collide a trigger box, make it disappear. Thats not difficult, but I would like to make it slowly disappear, like vanishing.
I tried to use a timeline, and a “toggle visibility”, but I´m not sure how to use the timeline in this case, or even if is the way to solve this problem at all.
2 - use translucent material with scalar parameter for Text Render component.
There is default material in Engine Content folder named DefaultTextMaterialTranslucent. Make a copy of it and use as material for Text Render.