Need help with teleporting an enemy!
I need a little help. I am making a game level for my college FMP which follows a miner character being chased by an AI whilst trying to escape. In my game i have a system that teleports the enemy character near to the player if they are out of distance. The only problem is that the enemy can teleport within a radius of the character which involves being able to teleport inside the character. I need to add a system that teleports the enemy but doesnt teleport it too close to the character. The image below is the best drawing i can do to show what i mean as i want the enemy to teleport within the circle but not within the shaded area around the centre. How would i do this using blueprints? Any help is appreciated, thanks in advance.
The shape in the centre of this drawing is meant to be the player and the circle is the radius it can teleport in. If you need a screenshot of the blueprint i have already produced then i can do that.
asked May 15 '15 at 12:23 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here