Client Travel Faliure

Hello there. I have been trying to replicate the LAN multiplayer example MultiplayerShootout in my own project with Blueprints (Im using 4.7).

I got to the place where I want to test the two players but in order to do so I needed to package the game and run it.
I have a problem with hosting a game though and the log shows that there is a Travel failure.

Basically I have a Button that hosts a game and other users can search and join the session.

Incrediball: [2015.05.15-12.28.35:591][  2]LogRenderer:Warning: Reallocating scene render targets to support 1336x840 (Frame:2).LogNet:Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/Maps/Menu
   
    Incrediball: [2015.05.15-12.28.48:864][544]LogNet:Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/Maps/MenuLogNet:Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/Maps/Menu

It all works with PIE,Standalone and also Launch when the cooking method is “On the Fly”, but i get that error when I am packaging it or using “By the Book” Cooking. I have also edited the DefaultEngine.ini by adding [OnlineSubsystem] DefaultPlatformService=Null although that didnt seem to fix it.

I’ve looked at all the questions posted here (there arent many on this topic) but none of them were able to help me. Now, i dont know if this information is succinct so if you want to know more I will provide you with the information.

Hey Creedzy,

Have you since the report, been able to find the answer you are looking for, or do you still need assistance?

Would you mind testing this in version 4.9.2 to see if it still occurs?

Thanks,

Once I get back on that project I will test it on 4.9 but that will be in a while. To answer your question, no, I havent found a solution to that problem yet.