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Light bleeding even inside a closed box

I have scene setup with only one box (imported=>blender=>fbx=>ue4) and one directional light. I could see light on certain edges (as marked by the red arrows), any help to fix this? this is inside the box. See the image attached.

inside the box

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lightbleeding.png (312.0 kB)
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asked Apr 01 '14 at 01:01 PM in Using UE4

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2 answers: sort voted first

Yeah I've seen this as well. But just build lights and it should disappear.

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answered Apr 01 '14 at 01:31 PM

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avatar image amit Apr 01 '14 at 06:21 PM

Yes building light makes it disappear. Thanks

avatar image OmniOwl Apr 01 '14 at 06:31 PM

Apparently giving the right answer doesn't warrant an "Accepted" :')

avatar image amit Apr 02 '14 at 04:07 AM

Yes, your was the first right answer, but didnt knew how to set it as the right answer. Was going to see to it but someone else marked the other post.

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Yeah. That's just a prebuilt lighting thing. It's a function of how the lighting system works. Build the lighting and get back to us if it's still there. Alternatively, clip the meshes through each other a tiny bit if it's still happening.

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answered Apr 01 '14 at 05:17 PM

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avatar image amit Apr 01 '14 at 06:24 PM

Thanks, things are fine after building light.

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