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Generating unique UVs stops and freezes at 57%

Since I always had problems with overlapping UVs, I try to generate unique UVs to get around that problem.

It works fine for small Meshes but with bigger complex FBX imports (a big house) it goes up to 57% and then freezes and I have to close U4 since it is not responding anymore.

So what's wrong?

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asked Apr 01 '14 at 01:33 PM in Using UE4

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Yama
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Found the problem, it was the badly modeled ground that created the freeze, after deleting it it went fine....

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answered Apr 02 '14 at 08:47 AM

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Yama
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avatar image Napelazam Apr 02 '14 at 08:57 AM

how do you mean it was the badly modeled gruond?

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