Generating unique UVs stops and freezes at 57%
Since I always had problems with overlapping UVs, I try to generate unique UVs to get around that problem.
It works fine for small Meshes but with bigger complex FBX imports (a big house) it goes up to 57% and then freezes and I have to close U4 since it is not responding anymore.
So what's wrong?
asked Apr 01 '14 at 01:33 PM in Using UE4
Found the problem, it was the badly modeled ground that created the freeze, after deleting it it went fine....
answered Apr 02 '14 at 08:47 AM
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