Third person simple move to not works

Hello, everyone, i am really tired of trying to make this work, i just want a simple mouse press point move. In detail, i have simple third person controller and custom ‘MyHUD’ on my project, then in thirdPersonCharacter i created this:

I tried using ‘Set actor Location’, but it just simply resets players coordinates to your wanted location, that means a teleport.

I want to achieve:

Of course, i searched trought google, youtube, ue4.wiki, help threads, etc. didin’t find something easy or working at least for me.

Sorry, that’s something new to me. Where can i find it, or how to set it up? Can i combine it with landscape or not? Thank you for your wasted on answering me.

Did you remember to set up a “NavMeshVolume”?

Because the path movement needs a grid to calculate where to walk and detect obstacles. Without it the function will not work.

Cheers

Hi , Nav mesh easy, just a big box.

42966-capture.jpg

Drag it out and drop it just below the floor. “P” will show and take away the green

42967-capture.jpg

Make it a big as you need, Same as a Lightmass Importance Volumn

Hi, , thanks for quick and easy to follow reply. You saved me, it works, also thanks to he was first. If you have a bit more , can you explain “Lightmass Importance Volumn” is for what? If i have a landscape i need to import “nav mesh bounds valume” the same way as box or change some info, so i can mouse press on mountains and hills? Or everything is the same?

Light Bounds used for greater results from lighting, reflections and alike, but only use in important places, not everywhere.

Nav - needed when ever you want a BOT to move, landscape included.

You will need to mark resolved again as I made a comment.

Thank you.

Do not to mark as resolved again.