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[bug]Vehicle problem VehicleMovement component

Hi, I have a bug with my vehicle(i test it on all my vehicles),when i add five wheel and then remove it(by Undo command(ctrl+z)) my vehicles starts fly(or clip in ground on half wheel) around, what can i do to fix that issue alt text

PS i add wheel in this menu, but removing wheel (to default 4) doesn't help....

Product Version: UE 4.7
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asked May 16 '15 at 01:18 PM in Blueprint Scripting

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avatar image Gam3r May 17 '15 at 03:33 PM

Hey can you post a screenshot expanding each wheel? So I can see bone names you associated with?

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3 answers: sort voted first

i find fix, need just delete existing BP(my fly car) and place new this fix my problem, thx

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answered May 17 '15 at 05:27 PM

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avatar image Gam3r May 17 '15 at 05:50 PM

Glad you found the fix :)

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Thanks for posting the screenshot, I cannot reproduce your issue by deleting one of the wheel and undo with ctrl + z. Which makes me think the problem lies elsewhere. Can you just double check the 4 wheel bone names match correctly ? You might know this already but still highlighting the fact the your rear left wheel name suffix do not match with rear right i.e ( RL : PhysVisibel_Bone , RR : PhysVisible_Bone. If any of the 4 bone names do not match with the skeletal bone name associated with the vehicle movement component then simulation might fail

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answered May 17 '15 at 04:36 PM

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Here you go

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answered May 17 '15 at 04:18 PM

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avatar image Gam3r May 17 '15 at 04:43 PM

Thanks for posting the screenshot, I cannot reproduce your issue by deleting one of the wheel and undo with ctrl + z. Which makes me think the problem lies elsewhere. Can you just double check the 4 wheel bone names match correctly ? You might know this already but still highlighting the fact the your rear left wheel name suffix do not match with rear right i.e ( RL : PhysVisibel_Bone , RR : PhysVisible_Bone. If any of the 4 bone names do not match with the skeletal bone name associated with the vehicle movement component then simulation might fail

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