Solving Line Trace Jitter
I have been using the 3rd person template for my character and used this from the docs to get the object in the center of the players screen: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/index.html . It works fine why you are still or walking forward, but if you move to the side or walk backwards the trace will oscillate horizontally each frame (it is on a tick function). Even when it is a client side (or server side...just not as extreme) trace this still happens. This is the camera I am tracing from. Why would it be doing this?
asked May 16 '15 at 05:09 PM in Blueprint Scripting
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