LAN Multiplayer games see each other, but cannot retrieve server information

I am trying to integrate multiplayer into a game using the Multiplayer Shootout demo as a jumping off point. I have taken a lot of the Blueprints directly from the demo, substituting only a starting level in the Open Level node.

Most of this code has been tested and is integrated well. However when I try to create a new game, there is a server/client connection issue. The client can see that there is a game being played on the network, but no server details are visible. When I try to join the game, the client crashes.

I have tested in PIE, Standalone, and as a fully packaged game.

Multiplayer Shootout shows a list of available games on the LAN

My game, using the same Blueprint, on the same machine, shows nothing.

[UPDATE]

After about two hours of step-by-step review, it appears I just missed a pin. Everyone seems happy now.

how exactly did you fixed it?