Contact player with static mesh

Hellow! Can you help me with my problem. i try do “pick up weapon” for first person shuter. first, i try do “contact” player with mesh (weapon). for my mesh i do tag “tagchar” for testing, after i try do test when my player toch this mesh, printing string “yes”. its dont work, and i can understan why(. pls help me where my mistake

p.s. sorry for my english

Hi.

First, I think that you should be using a BeginOverlap event in this case, not a Hit event. And in case yo do need a Hit event, make sure both actors (the player and the weapon) have “Simulation Generates Hit Events” enabled.

hi.
Simulation Generates Hit Events is on, can u tell me please how i should use BeginOverlap event ? dont understand ))