Can I apply a different anti aliasing to one actor?
My character appears blurry unless I am using fxaa. I would like to apply temporalAA to the rest of my game in order to make it look better. Disabling motion blur does not fix the issue. Here is a link to the thread that lead me to this question:
Also, in regard to the motion blur issue it might be helpful to know that my scene is created entirely by blueprints, and that the only actor in my scene is a player start.
asked May 16 '15 at 06:09 PM in Rendering
I resolved this by using a post process volume within my character blueprint that set anti aliasing for only the character to fxaa.
answered May 16 '15 at 06:20 PM
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