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Can I apply a different anti aliasing to one actor?

My character appears blurry unless I am using fxaa. I would like to apply temporalAA to the rest of my game in order to make it look better. Disabling motion blur does not fix the issue. Here is a link to the thread that lead me to this question:


Also, in regard to the motion blur issue it might be helpful to know that my scene is created entirely by blueprints, and that the only actor in my scene is a player start.

Product Version: UE 4.7
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asked May 16 '15 at 06:09 PM in Rendering

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I resolved this by using a post process volume within my character blueprint that set anti aliasing for only the character to fxaa.

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answered May 16 '15 at 06:20 PM

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avatar image Milly01 Jun 09 '15 at 10:23 AM

I've tried implementing this myself the way you explained it but if I put a post process within an actor's blueprint, and set it to use FXAA, it makes the game use FXAA on everything in the scene, not just that actor.

Is there something else that needs doing to get this to work?


avatar image CarniverousSock Sep 08 '15 at 05:05 AM

I know this thread is a little old, but I was looking into the topic myself and came across this one. The method mentioned by Chinooks doesn't work: you cannot have more than one type of aliasing at a time. Post Process volumes work by checking if the camera is within the bounds of the volume, and if it is, it sets the camera to use its settings. If you apply FXAA with a post process volume, it either affects the whole scene or nothing at all.

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