3D widget does not show up in editor

I realize the 3D widget is experimental, so it might just be a bug, but I was following the tutorial here

https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/index.html

And it works, except that when I drag the widget into the level, I can’t see it in my editor.

You’ll see where it’s supposed to be is just nothing. But if I press play and actually start the game, it shows up

It’s not IMPOSSIBLE to work with, just a lot of guessing location and then checking by pressing play. Still kinda annoying. The widget itself is a single button and a text.

Interestingly enough, in the blueprint, the widget is flat on the ground. I’m not sure if that makes a difference, but I did notice that in the tutorial, when they added the widget component it seemed to be vertical.

So I managed to at least figure out where it was located by sticking a cube into the blueprint and watching the cube rotate (still can’t see the widget). However, now I noticed that my text does not maintain the size ratio correctly between what the widget looks like in the editor and how it shows up in game.

And here’s the widget in game. Notice how much larger the text is (it takes up most of the button)

1 million upvotes

hi, i have the same problem. And, it’s suddenly. it’s good yesterday, but today it’s not show in the editor.
Do you solve this problem?

I just resolve. After i clean and compile again, it’s show in my editor.

hey huaner, how can you clean your project?