[Bug] Funtion local variable rename error

We have a player blueprint, and several functions use a local variable called ‘ret’ as a return value.

In one function I renamed the local variable from ‘ret’ to ‘did work flag’. In 2 other functions is renamed the set and get nodes fro ‘ret’ in those functions to be ‘did work flag’. The local variable defined in the functions did not change, so the build broke.

It should have only changed the accessor nodes in the one function the local variable was in.

Unreal 4.8.0 Preview 2