FBX Importer Dialog broken

When I import an .FBX file and then flag the Import as Skeletal option, all options inside the Mesh section vanish and only an empty Skeleton field appears.

Steps to reproduce:

  • Import an .fbx file

  • Flag Import as Skeletal

  • Unflag Import Mesh

  • Unflag Import as Skeletal

After these steps, the importer dialog should be damaged for good inside the project and behave like the description I gave.

Restarting UE4 doesn’t help. Creating a new project brings the dialog back to normal, but as soon as I perform the steps above, the dialog gets crazy again.

I see this has already been fixed in 4.8.0 Preview 2.

Hi SyMutex,

You’re correct. This was a bug with 4…6-4.7 when the FBX importer window layout changed.

It was reported with UE-4857 and is fixed with 4.8.

The workaround for anyone using 4.7 or 4.6 that had this happen can fix it by doing the following:

Go to the project folder > Saved > Config > Windows > EditorUserSettings.ini
locate line bImportMesh=False and change this to bImportMesh=True to get get the option back.