Here is my cook log.
Also, I have just discovered that when I attempt to launch the game from the editor, I the player controller does not respond to any input.
It works fine when playing in the editor window though… I’m completely puzzled :?
Log file open, 05/17/15 04:57:09
LogInit:Display: Running engine for game: InventoryUIwithUMG
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line: "C:\Users\\Documents\Unreal Projects\InventoryUIwithUMG\InventoryUIwithUMG.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.05.17-01.57.09:549][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.05.17-01.57.09:588][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.05.17-01.57.09:606][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.05.17-01.57.09:622][ 0]LogInit: Object subsystem initialized
[2015.05.17-01.57.09:624][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2015.05.17-01.57.09:624][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users//Documents/Unreal Projects/InventoryUIwithUMG/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.05.17-01.57.09:624][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.05.17-01.57.09:624][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users//Documents/Unreal Projects/InventoryUIwithUMG/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.05.17-01.57.09:624][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.05.17-01.57.09:624][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users//Documents/Unreal Projects/InventoryUIwithUMG/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.05.17-01.57.09:625][ 0]LogInit: Selected Device Profile: [Windows]
[2015.05.17-01.57.09:625][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.05.17-01.57.09:632][ 0]LogInit: Computer: PCNAME
[2015.05.17-01.57.09:632][ 0]LogInit: User:
[2015.05.17-01.57.09:632][ 0]LogInit: CPU Page size=4096, Cores=2
[2015.05.17-01.57.09:632][ 0]LogInit: High frequency timer resolution =3.613279 MHz
[2015.05.17-01.57.09:632][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.05.17-01.57.09:632][ 0]LogMemory: Platform Memory Stats for Windows
[2015.05.17-01.57.09:632][ 0]LogMemory: Process Physical Memory: 46.63 MB used, 46.63 MB peak
[2015.05.17-01.57.09:632][ 0]LogMemory: Process Virtual Memory: 22.38 MB used, 22.38 MB peak
[2015.05.17-01.57.09:632][ 0]LogMemory: Physical Memory: 6825.01 MB used, 16308.34 MB total
[2015.05.17-01.57.09:632][ 0]LogMemory: Virtual Memory: 282.03 MB used, 8388608.00 MB total
[2015.05.17-01.57.09:747][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.05.17-01.57.09:824][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.05.17-01.57.09:824][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.05.17-01.57.12:887][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
[2015.05.17-01.57.13:740][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
[2015.05.17-01.57.13:828][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.05.17-01.57.13:859][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 44MB C:/Users//AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.05.17-01.57.13:859][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.05.17-01.57.13:860][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users//Documents/Unreal Projects/InventoryUIwithUMG/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.05.17-01.57.13:860][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.05.17-01.57.14:022][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.05.17-01.57.14:035][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.05.17-01.57.14:559][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.05.17-01.57.14:559][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.05.17-01.57.14:765][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.05.17-01.57.14:877][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.05.17-01.57.15:436][ 0]SourceControl: Info Source control is disabled
[2015.05.17-01.57.15:436][ 0]SourceControl: Info Source control is disabled
[2015.05.17-01.57.15:436][ 0]SourceControl: Info Source control is disabled
[2015.05.17-01.57.15:436][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.05.17-01.57.15:436][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.05.17-01.57.15:452][ 0]SourceControl: Info Source control is disabled
[2015.05.17-01.57.15:689][ 0]LogObj: 23754 objects as part of root set at end of initial load.
[2015.05.17-01.57.15:689][ 0]LogUObjectAllocator: 4910640 out of 0 bytes used by permanent object pool.
[2015.05.17-01.57.15:689][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
[2015.05.17-01.57.15:689][ 0]LogInit: Initializing Editor Engine...
[2015.05.17-01.57.15:690][ 0]LogEngine: Initializing Engine...
[2015.05.17-01.57.15:780][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.05.17-01.57.15:790][ 0]LogDerivedDataCache: Saved boot cache 0.01s 12MB C:/Users//AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.05.17-01.57.15:792][ 0]LogInit: Texture streaming: Disabled
[2015.05.17-01.57.15:809][ 0]LogInit: Initializing Editor Engine Completed
[2015.05.17-01.57.15:838][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
[2015.05.17-01.57.15:858][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
[2015.05.17-01.57.15:858][ 0]LogCookCommandlet:Display: Populating asset registry.
[2015.05.17-01.57.15:859][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.05.17-01.57.18:952][ 0]LogWindows: === Critical error: ===
Assertion failed: InPos<=Bytes.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 171]
KERNELBASE.dll!UnknownFunction (0x000007fd856d89cc) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fd653d8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fd65257878) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fd65238b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-AssetRegistry.dll!FMemoryReader::Seek() (0x000007fd555f5eee) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\serialization\archive.h:172]
UE4Editor-AssetRegistry.dll!FNameTableArchiveReader::SerializeNameMap() (0x000007fd555f6a35) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\nametablearchive.cpp:45]
UE4Editor-AssetRegistry.dll!FNameTableArchiveReader::LoadFile() (0x000007fd555e821c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\nametablearchive.cpp:26]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::Run() (0x000007fd555f360c) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:79]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::FAssetDataGatherer() (0x000007fd555bd870) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:34]
UE4Editor-AssetRegistry.dll!FAssetRegistry::ScanPathsSynchronous_Internal() (0x000007fd555f59af) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetregistry.cpp:1354]
UE4Editor-AssetRegistry.dll!FAssetRegistry::SearchAllAssets() (0x000007fd555f5d3c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetregistry.cpp:234]
UE4Editor-UnrealEd.dll!UCookCommandlet::GenerateAssetRegistry() (0x000007fd5d5ecba4) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:699]
UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x000007fd5d6006f8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:572]
UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x000007f77a2cba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
UE4Editor-Cmd.exe!GuardedMain() (0x000007f77a2c21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000007f77a2c26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor-Cmd.exe!WinMain() (0x000007f77a2d2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000007f77a2d2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x000007fd86c1167e) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fd8847c3f1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fd8847c3f1) + 0 bytes [UnknownFile:0]
[2015.05.17-01.57.18:952][ 0]LogExit: Executing StaticShutdownAfterError
[2015.05.17-01.57.18:954][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.05.17-01.57.18:954][ 0]Log file closed, 05/17/15 04:57:18