Hello dudes and dudettes. Been working on an rpg style game. I have 2 issues and was wondering if anyone could help me out. My first problem is with the third person template, is there a way to stop the camera panning round when you move to any of the screen edges? I would like to use the right mouse button to pan the screen like typical rpg titles if that makes any sense.
My second question is how do i intergrate a mouse feature with my UMG hud so that i can click my action bars click targets, click items to pick up, click to interact with my npc’s. The issue im having is when i click any of my buttons set up, if i move my mouse away it clicks into the game and the mouse pointer dissapears. Basically i want the mouse pointer to always be accessible and visible. Is this possible in unreal 4?
Thanks for any feedback
Much appreciated