Proper rpg controls

Hello dudes and dudettes. Been working on an rpg style game. I have 2 issues and was wondering if anyone could help me out. My first problem is with the third person template, is there a way to stop the camera panning round when you move to any of the screen edges? I would like to use the right mouse button to pan the screen like typical rpg titles if that makes any sense.
My second question is how do i intergrate a mouse feature with my UMG hud so that i can click my action bars click targets, click items to pick up, click to interact with my npc’s. The issue im having is when i click any of my buttons set up, if i move my mouse away it clicks into the game and the mouse pointer dissapears. Basically i want the mouse pointer to always be accessible and visible. Is this possible in unreal 4?

Thanks for any feedback
Much appreciated

In your player controller there’s a property for controlling if the cursor should be visible.

Checked the player controller and still cant seem to where it gives me the option to make my cursor visible. Would it be possible to link a screen shot please

thanks much appreciated

This thread in the forums may help as well: MMO Controls issue - Blueprint - Unreal Engine Forums